How To Win Your First Freelance Animation Job

animator artist working on laptop

So, you’ve had some animation training, completed a course, or been to art college and now it’s time to get paid!

Whether you are a 2D motion designer, 3D animator, 3D modeller, Character animator, VFX artist or Generalist like me, landing your first paid freelance animators project can be difficult and daunting.

Here is a guide that will help you save time and stress and better prepare you for your first freelance animation job and a successful freelancer’s life.


1 – Showreel

Vr headset playing animation showreel

If you don’t have a showreel yet, STOP RIGHT NOW I’m sorry you may not want to hear it, but you will NOT get anywhere without one.

Read my: Must-know showreel tips to win employment

It’s your shop window, your portfolio. All studios will need to see your work, or how can they know your skillset?

HOW TO SEND YOUR SHOWREEL

DO NOT send your showreel video as an attachment in an email. The file size will be too big, and you could annoy them.
DO NOT send them to a cloud service where they have to download anything.
DO Simply add a clear clickable link in the email to an online version.
Make it super simple and quick for them to access and watch your video reel. One-click away.
Upload your video to Vimeo or YouTube, or even better to your own website straight to the showreel page.

TIP

You can embed your video to stream from Vimeo or YouTube to your website, this is what I do for all my videos, I use Vimeo.

2 – CLIENT OR AGENCY

how to win your first freelance animation job

You have the possibility of working directly with your own client or for an agency in an established animation studio.  As you’re at the start of your career, it is doubtful you will have your own clients yet. 

It is much better to work for another studio first. Not only will you learn so much and gain experience, but you also will not have to deal with a client.

Imagine having to project manage everything from concept to budgeting. You will gain this with experience later. You just want to focus on the creative for now and gain experience.

3 – On-Site vs Remote

Human in capsule remote freelance working

When you are first starting out, I strongly recommend that you go for on-site projects working in another animation studio’s office.

You need to gain studio experience and be surrounded by more experienced artists.  I guarantee you will learn so much.

In fact, you will look back in 6 months at your first showreel and probably feel it’s terrible, but that’s ok!… it means you are improving.  The projects you work on will replace the ones in your first showreel.

Depending on where you live, you may not have any animation studios close by, but you must consider whether you are willing to relocate.  If not, you will have to work remotely.  Studios often use remote artists but experienced ones. 

See my On-site VS Remote working guide here

4 – client wish list

creating a list of the studios you want to work with

Next, you need to create a list of studios you would like to work with.  This will be dependent on your location. 

Make a list of animation studios by googling your local area that suits your work and skillset.

Try and find a contact name and email address. You can use tools like LinkedIn and Hunter https://hunter.io/

Read my dos and don’ts on contacting your first client

DO NOT just send a general “dear sir” email.

Download a FREE template for keeping track of contacting potential clients

5 – First contact

hand and phone sending message to client

Hopefully, with a contact name and email address, write a short email, and I mean short. 

If I receive a letter thousands of words long, admittedly, I don’t read it all, and I’m positive creative directors, or larger studios don’t either.

Simply tell them who you are and that you are looking for freelance work in your field, be it motion design, character animation etc.

And most importantly, add a clear link to your online showreel.

IMPORTANT!  DO NOT send your showreel as an attachment in the email.

Send an easy-to-click link to an online version.

6 – Second contact

laptop megaphone doing making second contact to the client

You may not hear back from many of them, don’t be disheartened, they are busy, and some get hundreds of similar emails each week.  After a week or two send a short polite follow-up email.

7 – Follow-up call

man inside phone with megaphone

If, after a week or so after your follow-up email, you still haven’t had a reply, there is no harm in actually calling the studio and just asking.

Tell them you are following up on the showreel you sent and any freelancing opportunities they might have.

Often you may find it hasn’t even been seen. At this point, you can ask for the correct person to direct it to, or they may send you their freelance supplier form.

8 – Let’s get real

augmented reality, how to land your first freelance animation gig

I’m not going to sugar-coat things; I want to prepare my readers for the real world and be realistic.

Be prepared for many letdowns or no response, but there is a golden opportunity you can win here. 

If they reply with, “you are not suitable”, for some reason, you can ask why. It’s your one chance to get professional feedback and make changes. 

Don’t take things to heart. It’s constructive criticism and can only help you improve!

9 – That one winning reply

happy animators brain

You only need that one reply that someone is interested, or “Good timing, we have a project we need help on”

Now set up a video call or in-person meeting to introduce yourself and learn more about the project.

10 – Your skillset

artists skillsets

It’s essential you be very honest about your level and skillset.  You want to challenge yourself and learn on each new project but stay in your comfort zone on your first projects to prove your worth and reliability.

The snowball effect

Snow globe

The first projects are the most difficult to win as your showreel may just contain college or course work, you have no paid experience, etc. 

But for every professional project you win, you can add to your showreel and update your CV with your new experience, making you more employable each time.

Building rapport

client meeting hands coffee

If you prove to be valuable to the studio, you have the potential to work for them again and again, a repeat client for years!

Treat them with respect and soak up any knowledge you can from them.

You’ll probably find you will learn more in your first-year freelancing in the real world than years at college, but it’s all part of the growth.

I hope you have found this article on How to win your first freelance animation job useful. Please leave a comment with your thoughts and enjoy the other posts that may help you on your freelance animator journey.

Do you work remotely or onsite? Check out this article on The Pros and Cons or remote vs onsite working: Remote VS Onsite working Ultimate Guide for Animators and Artists

If you work with animation for websites then check out my article on an intro to the new amazing Lottie animations

Animator Artist Life

Animator Artist Life

David, Creative Director, Animator

3 Comments

  1. […] check out “How to win your first freelance animator gig” for a guide on getting that first freelance animation […]

  2. Sean on 30 September 2022 at 3:26 pm

    Thank you for sharing your experiences, If you are looking for suggestion on new articles. A lot of animators fresh out of school are still confused about pricing themselves when they are entering the job world so that they are not taken advantage of out of school. I know an article helping to clarify what to expect from your employer and how to spot labor abuse when you do land a job would be a very large help to those breaking into the industry and may save people from hardships. Plenty of people out there working for “exposure”.

    • animatorartistlife on 21 December 2022 at 10:18 pm

      Hi Sean, sorry for the late reply, thanks for the suggestions. An article on pricing yourself as a freelancer would be a good idea. I only have experience of UK and American markets really, But I could look into this, Many thanks, David

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